WARMACHINE: Call to Arms League
Ordic Observer Weekly Dispatch
Doloven the 11th, 606 AR (Fall Season Week 4 Dispatch)
Call to Arms Rules Download (.pdf): English
Previous Dispatches: Ordic Observer Annals
Black Fleet Raids Port Vladovar!
By now stories of the Cryxian black fleet's next target have reached as far south as Mercir. Informed observers thought it only a matter of time before the raiders struck again. Now the black ships have assaulted Port Vladovar, Khador's primary shipyard and naval base.

Despite the presence of veteran Khadoran warships such as the ironhull IKNV Pride of Vladovar, the raiders broke through the defensive lines and make straight for the docks. Reports from survivors suggest that, in addition to the numerous raiding vessels which had terrorized Cygnar's coastline, the attackers included two of the most notorious ships sailing Meredius: the Widower and the Atramentous.

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The raiders struck hard and ruthlessly, cutting down any living thing unable or unwilling to retreat. Pistol and sword alone proved little defense against the undead that swarmed the docks like so many cockroaches. Each defender sold his life as dearly as possible to keep the raiders from the port's powder stores and valuables.

Fast messengers raced to gather reinforcements as soon as the black sails appeared on the horizon. Although the first reinforcements arrived quickly, they came too late to make a difference in the fighting. Not long after their arrival, the raiders returned to their vessels of their own accord. By some reports, it seemed that the raiders received a summons from their ships and followed these unknown instructions. The few valuables the pirates stole did not warrant such a vicious attack, especially when they could have razed Port Vladovar if they had simply pushed deeper into the city.

Despite its apparently abortive nature, this assault considerably damaged the city and its port facilities, and fires burned for days afterward. The exact toll this attack took on Khador's navy remains undisclosed, although several present at the fighting insisted that it could have been worse. We at the Observer cannot help but wonder at the consequences this raid might have on the Khadoran coastline and its many villages and small towns now left vulnerable at least for the short term.

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About the Ordic Observer
The Ordic Observer is published by the Oaken Press in Midfast, collecting reports and dispatches from trained correspondents traveling across the region. It is a non-partisan weekly newes periodical unaffiliated with any crown, merchant house, or religious agenda.

Grand Scrutator to Advise Rhydden's Leadership

New information on the state of the city of Rhydden has reached our offices. After defeating the Khadoran troops sent to crush the city once and for all with the assistance of Protectorate forces, residents hoped to live free of oppression forever. Instead they seem to have traded one occupier for another. (more...)

The rebels holding Rhydden would not have withstood Kovnik Grigusk Tornivich's attack without aid. How Duke Gregore Delryv IV of Rhydden negotiated an agreement with the Protectorate for aid remains a mystery, but instead of facing poorly equipped rabble, the Khadorans found themselves engaging seasoned Protectorate Knights Exemplar while the Llaelese attacked the Khadoran flanks. Broken against two enemies, the Khadoran forces retreated. Instead of leaving the city, however, Protectorate forces appear to have set up a long-term garrison in Rhydden.

Grand Scrutator Severius has offered to serve as ambassador and advisor to help facilitate relations between Rhydden and the Protectorate, an offer the duke has graciously accepted. This arrangement also provides for additional Protectorate troops to aid the city in the event Khador takes further aggressive action.

Locals in and around Rhydden have watched the Grand Scrutator's actions nervously. Several of our readers may recall that his past 'ambassadorships' helped facilitate the widespread conversion of residents inhabiting the localities where he served. Duke Delryv's reaction to this usurping of his authority in Rhydden has been one of measured acceptance.

"We welcome the opportunity to strengthen our bonds with our neighbors to the south. These have been hard times for Llaelese of every faith, and I trust the grand scrutator's assurance that the Morrowans of our community will be treated with due respect. The aid of these brave knights and priests has come at a crucial hour, and we would be remiss not to recognize the importance of their support. Soon, I expect our nation to celebrate its freedom from the Khadoran oppressors."

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Lord Commander Coleman Stryker Slain at King's Vine!

News of the direst color for Cygnar's war effort has reached the Observer: Lord Commander Coleman Stryker, King Leto's mailed fist in Cygnar's war against the Protectorate of Menoth, fell last week in a brutal ambush perpetrated by none other than Asheth Magnus himself! Rumored sightings of Magnus around King's Vine now appear confirmed, despite our not receiving word from our correspondent since his last missive over two weeks ago. (more...)

From what we have determined through numerous sources, the brutal ambush occurred east of King's Vine, across the Black River in Protectorate territory. A small force led by the Lord Commander had entered the area for reasons unknown to the Observer at this time. Magnus' forces, apparently backed by Trencher and long gunner deserters and a number of mercenaries, then sprung their trap. The attackers included the notorious Croe's Cutthroats, led by the wanted murderer Jarok Croe, and these forces caught the Lord Commander's group unawares.

The Observer now wonders: where will Magnus strike next? His forces most certainly remain in the region, to what ends remains anyone's guess. This already dangerous individual has proven himself more of a threat than Cygnar's army ever considered. For him to lay low Lord Commander Stryker so efficiently suggests a military genius possibly without peer. Certainly Cygnar will mourn for sometime, for much of the populace loved the Lord Commander and considered him a beacon of hope against Cygnar's myriad enemies. Conversely, this news will certainly cheer the Menites of the region, who had most recently suffered from the Lord Commander's military efforts.

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Weather
Foreboding Skies Rule:
Models/units make command checks using their own current CMD.

Bounties
Cygnar bounty on Protectorate: Slaughter (Fall Season, Week 4)
Slaughter
When playing a game this week against a Protectorate player, a Cygnar player scores two (2) additional League Points if he disables, destroys, or removes from play half or more (rounded up) of the enemy models that began the turn in play.
Protectorate bounty on Cygnar: This One's Mine (Fall Season, Week 4)
This One's Mine
When playing a game this week against a Cygnar player, a Protectorate player scores two (2) additional League Points if his warcaster single-handedly destroys a unit or warjack specified by that player. Before the start of the game, the player declares an enemy warjack or unit as the warcaster's target. If another model in the warcaster's controller's army attacks that warjack or unit, the bounty is forfeit. If the selected warjack or unit is not destroyed by the end of the game, no bounty is scored.
Khador bounty on Cryx: Massacre (Fall Season, Week 4)
Massacre
When playing a game this week against a Cryx player, a Khador player scores two (2) additional League Points if he destroys ten (10) of his opponent's models in one turn.
Cryx bounty on Khador: Genocide (Fall Season, Week 4)
Genocide
When playing a game this week against a Khador player, a Cryx player scores two (2) additional League Points if all of his opponent's trooper models are destroyed or removed from play at the end of the game.
Scenarios
Weekly Scenario Breakdown
As in the Summer Season, Call to Arms Fall Season matches are defined by the two factions involved. Each faction is assigned one scenario and one map layout each week. The scenario played corresponds with the scenario assigned to the higher-ranked player on the ladder. The map layout used corresponds with the map layout assigned to the lower-ranked player on the ladder.

This system makes it possible to have a broader variety of games when players seek to earn bounties (by playing opponents both higher and lower on the ladder) and also allows players to use scenarios other than Assassins when playing against opponents of their own faction.

Cygnar
Map: 8
Scenario: Beneath the Leaves (Fall Season, Week 4)
Beneath the Leaves

Description
Rival forces compete to unearth and retrieve a treasure hidden beneath the fallen leaves.

Special Rules
Place a 4" diameter leaf pile in the center of the table. If there is a hill in the center of the table, place the 4" diameter leaf pile on the hill. If any other terrain feature occupies the center of the table, replace it with the 4" diameter leaf pile.

The object of the game is for a player to get the treasure buried beneath the leaf pile at the center of the table into his deployment zone. A non-incorporeal model completely within the leaf pile may make a special action to dig. Only one model may dig each turn. These actions are cumulative and may be made by any number of models. After four actions spent digging, place a marker representing the treasure in base contact with the model that completed the last digging action.

A non-incorporeal model in base contact with the marker may make a special action to pick it up. A warrior model carrying the treasure may only advance during its activation.

If the model carrying the treasure is destroyed, removed from play, or becomes Incorporeal, place the treasure marker at the model's last location. If the model carrying the treasure moves in some way other than advancing, is moved, or is placed, the treasure marker remains at the model's last location before it moved or was placed. If the model carrying the treasure is knocked down, the treasure falls to the ground d6" away in a direction determined by the deviation template. A model in base contact with the treasure marker may make a special action to pick it up.

The first player to get the treasure into his deployment zone wins the game.

Beginning
Determine deployment zones and turn order with a standard starting roll, and use standard deployment zones.

Victory Conditions
Primary Victory Condition: A player wins a primary victory if the model carrying the treasure ends its activation completely within his deployment zone.

Secondary Victory Condition: A player wins a secondary victory if the last opposing warcaster is destroyed or removed from play.

If time runs out before one player has won, the player with the most Victory Points wins. When comparing Victory Points at the end of the game, a player gains one (1) additional Victory Point for each enemy unit still on the table that has lost half or more of its starting number of troops.

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Protectorate
Map: 6
Scenario: Ley Lines (Fall Season, Week 4)
Ley Lines

Description
The druids of the Iron Kingdoms have long tapped into the elemental power that flows through Caen, but battlefields amidst ancient ley lines are not limited to the northern forests. When battles encroach upon these lines of power, reckless and bloody combat ensues.

Special Rules
Before the start of the game, divide the table with two lines running from corner to corner through the center of the table in an X. These are the ley lines.

When a model touching a ley line casts a spell it can target any model also touching the same ley line, ignoring LOS and range. A warjack or warcaster model whose base is overlapping the intersection of the two ley lines during their controllers control phase gains one (1) focus point after allocation. This focus point can exceed normal allocation limits as a result of the ley lines.

Beginning
Determine deployment zones and turn order with a standard starting roll, and use standard deployment zones.

Victory Conditions
Primary Victory Condition: After the end of the first round, a player wins a primary victory if he ends his turn with one or more of his models in the east and west table quarters while none of his opponent's models are in those quarters or if he ends his turn with one or more of his models in the north and south table quarters while none of his opponent's models are in those quarters. Do not count wrecked or inert warjacks, fleeing models, models with a CMD of 1 or less, or incorporeal models when determining whether or not a player has won the scenario.

Secondary Victory Condition: A player wins a secondary victory if the last opposing warcaster is destroyed or removed from play.

If the game ends before one player has won, the player with the most Victory Points wins. When comparing Victory Points at the end of the game, a player scores one (1) additional Victory Point for each enemy unit left on the table that has lost half or more of its starting number of troops.

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Khador
Map: 1
Scenario: Shell Shock (Fall Season, Week 4)
Shell Shock

Description
This is a battle between two desperate entrenched forces. Separating them is a desolate killing field. Best write those last letters home, this one is going to be rough.

Special Rules
Place a 3" x 10" trench terrain feature in the center of each player's deployment zone, 7" from the rear table edge. This is the character's command trench. The first player to hold his opponent's command trench wins the game. A player holds a location if he controls all models within the space described during his Maintenance Phase. Models engaged in melee combat cannot be used to hold a location. Neither warrior models with CMD stats of 1 or less nor Incorporeal models can hold a location.

Instead of placing terrain normally, players take turns each placing eight (8) trench templates or rubble terrain features. Rubble terrain features are obstacles or obstructions 2" x 2" or smaller. A player can only place terrain on his side of the table.

Trenches

Trenches are earthwork fortifications represented by templates placed on the table. Unlike other terrain features, trenches are not required to be placed at least 3" apart, and a trench may touch another trench. Models completely within the trench template have cover (+4 DEF) when targeted with a ranged or magic attack by a model not completely inside the trench template. Models completely inside a trench template do not suffer blast damage from attacks unless the center of the AOE is within the trench template. When drawing line of sight to a model not completely within the Trench template, ignore intervening models completely within the template.

Beginning
Determine deployment zones and turn order with a standard starting roll, and use standard deployment zones (see Prime Remix, pg. 29).

Victory Conditions
The first player to hold his opponent's command trench scores a primary victory condition and wins the game.

A player wins when he has the only remaining warcaster(s) in play. If time runs out before one player has won, the player with the most Victory Points wins.

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Cryx
Map: 9
Scenario: Into No Man's Land (Fall Season, Week 4)
Into No Man's Land

Description
Two armies meet on a virtually open expanse of battlefield. Between them lies No Man's Land.

Special Rules
A player ending his turn with one or more of his models on his opponent's deployment zone while none of his opponent's models are on in his deployment zone one (1) Control Point. The first player to score four (4) Control Points wins the game.

In this scenario, each player places six (6) small terrain pieces instead of normal terrain placement. Small terrain pieces are no more than 3" across.

Beginning
Determine deployment zones and turn order with a standard starting roll, and use standard deployment zones (see WARMACHINE: Prime Remix, pg. 29).

Victory Conditions
The first player to score four (4) Control Points scores a primary victory condition and wins the game.

A player wins if his opponent no longer has any warcasters in play. If time runs out before one player has won, the player with the most Control Points wins. In case of a tie, the player with the most Victory Points wins.

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Terrain for Maps

The Call to Arms League Fall Season map layouts have a number of terrain feature requirements. The following is a list of the terrain features mandated by these maps:

One (1) 12" diameter forest
Two (2) 8" diameter forests
Two (2) 8" bare tree forests
Two (2) 6" diameter forests
Two (2) 6" bramble patches
One (1) 12" diameter hill
Two (2) 8" diameter hills
One (1) 6" diameter hill
Two (2) 6" diameter shallow water pools
Four (4) 4" diameter leaf piles
One (1) 3" x 48" river
Four (4) 1" x 6" hay bale linear obstacles
Two (2) 4" x 6" obstructions

Bare Tree Forests -- Forests of deciduous trees in late fall do not provide the same protection from prying eyes that forests normally provide. Bare tree forests are rough terrain. A model must be completely within (instead of simply within) the area of the bare tree forest to claim +2 DEF from concealment. Models can draw line of sight through up to 5" (instead of 3") of bare tree forest, but anything more obstructs line of sight.

Bramble Patches -- Bramble patches are rough terrain. Warrior models may not run, charge, or slam while within bramble patches even if they have the Pathfinder ability. Warrior models that contact a bramble patch while running, charging, or slamming immediately stop.

Hay Bale Linear Obstacles -- Hay bale linear obstacles follow the standard rules for linear obstacles but are removed from play under certain conditions. Players may not target hay bale linear obstacles with attacks (as with all linear obstacles), but if a hay bale is caught in a Spray or AOE, remove it from play after resolving the attack. If a hay bale suffers a collateral damage roll of POW 10 or greater, remove it from play after resolving the attack. Heavy warjacks may charge, slam, or trample through hay bales without penalty. Remove the hay bale from play after resolving the charge, slam, or trample attack.

Leaf Piles -- Leaf piles are rough terrain. A small-based model completely within the area of a leaf pile may forfeit its action to become hidden in the leaves for one round. While hidden in leaves, models cannot be targeted by ranged or magic attacks.


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