Weekly Dispatches
Please click your faction for this week's rules,
or click the center to display all factions.
Weekly Newes

Monday 06/30/08 Tour 3 Week 7
Monday 06/30/08 Tour 3 Week 6
Monday 06/23/08 Tour 3 Week 5
Monday 06/16/08 Tour 3 Week 4
Monday 06/09/08 Tour 3 Week 3
Monday 06/02/08 Tour 3 Week 2
Monday 05/26/08 Tour 3 Week 1

2008 Tours Memorial
2007 Seasons Archives

Translations

English


Downloads

Core Rules (.pdf)
Tour 3 Maps (.pdf)

Scenario and Map Selection

This league tour, each faction is assigned one scenario each week and one map layout each week. For any given match, the scenario played corresponds with the scenario assigned to the higher-ranked player on the ladder, and the map layout used corresponds to the map layout assigned to the lower-ranked player on the ladder.

This system makes it possible to have a broader variety of games for players seeking to earn bounties (by playing opponents both higher and lower on the ladder) and also gives players scenarios to use beyond Assassins when playing against opponents of their own faction.

Terrain Rules

Barrier Wall
A Barrier Wall is a 1" x 6" obstruction that is a minimum of 2" tall.

Beach
When an AOE attack with POW 14 or greater does not directly hit its target and the center point of the AOE is on beach terrain after determining deviation, center a 3" shallow water template on the center point.

Broken Coast Ship
A Broken Coast Ship is a 14" x 36" man-made construction that features many elements (see diagram). In some scenarios, Broken Coast ships are structures.

Forecastle/Aftcastle: The forecastle and aftcastle are obstacles that provide at least 1" elevation. Masts: Unless specified otherwise in the scenario, masts are obstructions.

Crane: The center mast serves as the ship's crane. A warrior model with CMD 3 or greater in base-contact with the crane can take a special action to pick up any friendly model completely within 8" of the crane and place it anywhere completely within 8" of the crane. There must be room for the placed model's base in the new location. Models picked up by the crane may suffer free strikes. Models picked up by the crane must forfeit their movement if they have not already activated this turn.

Paddlewheels: Unless specified otherwise in the scenario, paddlewheels are obstructions.

Ship's Rail: The ship's rail is a linear obstacle surrounding the outside edge of the entire ship.

Crane
A warrior model with CMD 3 or greater in base-contact with the crane can take a special action to pick up any friendly model completely within 8" of the crane and place it anywhere completely within 8" of the crane. There must be room for the placed model's base in the new location. Models picked up by the crane may suffer free strikes. Models picked up by the crane must forfeit their movement if they have not already activated this turn.

Crate Stack
A crate stack is a 2" x 4" obstacle that provides elevation. A crate stack may be targeted like a structure (ARM 12, damage capacity 15). Models standing on a crate stack when it is destroyed are knocked down.

Pier
Unless specified otherwise in the scenario, piers are a man-made construction.

Awards

Tour 3: Broken Coast Raids

Terrain Features

The 2008 Call to Arms: Broken Coast Raids Tour map layouts require a number of terrain features. The following list includes the terrain features mandated by these maps:

(2) Barrier Walls - 1" x 6"
(3) Beaches - 8" Diameter
(1) Bridge - 6" x 6"
(2) Broken Coast Ships
(3) Buildings - 4" X 6"
(3) Buildings - 5" X 5"
(2) Cranes - 2" Diameter
(11) Crate Stacks - 2" x 4"
(2+) Field Stone Walls - 1" X 6"
(2) Forests - 4" X 6"
(2) Forests - 6" X 8"
(1) Hill - 12" Diameter
(2) Hills - 8" Diameter
(1) Lighthouse - 2" Diameter
(4) Piers - 4" X 8"
(1) River - 3" X 48"
(2) Ruin - 4" X 6"
(2) Ruin - 5" X 5"
(10+) Shallow Water Craters - 3" Diameter
(1) Shallow Water Pools - 4" Diameter
(1) Shallow Water Pools - 6" Diameter
Water (Deep)
Water (Shallow)